1. 09 Mar, 2018 2 commits
  2. 08 Mar, 2018 3 commits
  3. 05 Mar, 2018 1 commit
  4. 01 Mar, 2018 1 commit
  5. 28 Feb, 2018 1 commit
  6. 26 Feb, 2018 2 commits
  7. 25 Feb, 2018 1 commit
    • Alexius Lee's avatar
      bugfix (#970) · 74f50288
      Alexius Lee authored
      原代码错用 location 变量作为判断,会一直读取 window.location
      74f50288
  8. 15 Feb, 2018 2 commits
  9. 13 Feb, 2018 1 commit
  10. 07 Feb, 2018 4 commits
  11. 06 Feb, 2018 1 commit
  12. 02 Feb, 2018 2 commits
  13. 01 Feb, 2018 2 commits
  14. 30 Jan, 2018 1 commit
  15. 29 Jan, 2018 1 commit
  16. 27 Jan, 2018 1 commit
  17. 26 Jan, 2018 1 commit
  18. 25 Jan, 2018 1 commit
  19. 23 Jan, 2018 6 commits
  20. 22 Jan, 2018 2 commits
    • unrealsmart's avatar
      Slider breakpoint: md => lg (#779) · 288169de
      unrealsmart authored
      288169de
    • 一月的尾巴's avatar
      修改TagSelect为受控组件 (#763) · 9223ce08
      一月的尾巴 authored
      * 修改TagSekect组件通过value控制选中项
      
      * 修改TagSelect组件说明文档
      
      * TagSelect组件添加defaultValue的支持
      
      * 在文档中添加defaultValue说明
      
      * 完善tagSelect
      
      * 规范TagSelect中state命名,保持统一
      
      * 修改接收到下一个props时更新state的逻辑判断
      
      * 封装onChange方法,减少重复的逻辑代码
      
      * 避免直接修改state
      9223ce08
  21. 19 Jan, 2018 2 commits
  22. 18 Jan, 2018 2 commits